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Humankind gane3/18/2023 ![]() I wrote about the game in the article I mentioned earlier, after I had dabbled in the demo that was available on Google Stadia, and concluded then that the game was not for me. victory), from the Neolithic era all the way into the contemporary era. The subject of the present review is Humankind, a turn-based strategy game inspired by Sid Meier’s Civilization series of games, where the player is tasked to lead their faction to greatness (i.e. Or we should really try to make our own games: that is certainly something that I am currently devoting some of my time to.įor now, though, let’s stick to critiquing and discussing historical games. The choices they make are interesting, because they often reveal what kinds of ideas about past societies are widespread enough to be incorporated into a game.Ī lot of the time, outdated ideas and concepts resurface in games: those instances should be a call to action on the part of academically-trained professionals, historians and archaeologists alike, to try and get more involved with the process of creating and designing games. Game developers typically don’t have an academic background in history or archaeology, and so they must rely on their own research or advisors when it comes to emulating aspects of the past. Anecdotally, there are lots of players who profess to have been inspired to read more about the past after being engrossed by games like Civilization or Age of Empires. Games can be a fun way to introduce people to history. In November of last year, I wrote an article with some of my thoughts on historical strategy games. This article was originally published on the defunct Ancient World Magazine website and is now re-published here.
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